Piper Brawl Stars — Strategies, Tips & Tactics


Piper’s sniper shots do more damage the farther they travel. Her Super drops grenades at her feet, while Piper herself leaps away!

Piper is a great support choice for your team. She deals more damage the farther you are from your target, so stay at a distance and snipe your enemies! If someone does manage to catch you, use her ultimate to jump away, dealing damage as you do.

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Piper’s Basic Information


Ranged Brawler



Attack Range:

10 Tiles


3 Grenades

Attack Reload:


Attack Cooldown:


Movement Speed:

2.5 Tiles/s



Star Power: Ambush

Piper's attack deals +400 extra damage (at max range) when she's hidden in a bush.

Level Stats

Power Level






















Piper’s Abilities


Attack: Gunbrella

Piper fires a sniper shot from the tip of her parasol. The shot gains more oompf the farther it flies!


Super: Poppin’

Piper hops away to avoid pushy suitors. she leaves them a lady’s favor though: live grenades from her garter!

Piper’s Strength’s

  • Does best in maps such as Bounty where she can safely shoot away from far away.
  • Deals the most damage at max range.
  • Easily destroys other long-range attackers like Ricochet, Dynamike, and Barley.
  • Ultimate allows her to escape from bad positions.
  • Her ultimate can break walls.

Piper’s Weaknesses

  • Long reload times.
  • Vulnerable at close range.

Tips & Tactics

  • Try to hide behind obstacles, wait for a good time to launch 2 shots at once to destroy most of the brawlers with less than 800hp.

Piper Strategy 101

Piper shoots extremely long-range attacks that increase in damage the farther they travel. Because of this sniper style and low HP, she is a difficult brawler to master, but very potent when used effectively.

Once you learn her bullet speed and can lead opponents properly, she will deal huge damage and make sure no opponent can run away with low hp! You will need to practice leading your enemies, if you shoot directly at them, you are unlikely to hit them as the shots take time to get to their target.

Try shooting about a block ahead of the direction your opponent is running, so by the time the shot gets there, your enemy will connect with it. You will need to rely on your teammates to do base damage, and you can be the one to make sure the enemies don’t escape!

Stay behind cover as much as you can, or bushes if they are available, just poking out for long enough to take your shots before going back to hiding. Because of Piper’s very slow reload speed and low HP, getting caught out of cover will likely mean your death, but that is what her super is for!

Piper’s Super launches her out of trouble, leaving behind bombs that deal damage to her pursuers! This will definitely be a lifesaver when a bull or Primo comes out from the bushes by you. Pop your super and fly away to safety, then take a few shots at the brawler who was chasing you.

By now they are likely pretty damaged from the bombs you left behind. This super can also be used strategically for aggression.

Because you deal so much damage, you are a high priority target for the enemy team, and they will likely take chances to try to kill you. Use this to your advantage when you have your super, push into a choke or objective point and you will probably be jumped on pretty quickly.

Pop your Super again to get away, leaving your enemies in the open with bombs at their feet! If your team doesn’t immediately clean up whoever is left, fire back and take them out yourself!

Favorable Matchups for Piper

Colt Brawl Stars
Bo Brawl Stars
Rico Brawl Stars

Difficult Matchups for Piper

Nita Brawl Stars
El-Primo Brawl Stars
Mortis Brawl Stars
Leon Brawl Stars
Crow Brawl Stars

Best Events/Game Modes for Piper

  • Bounty
  • Gem Grab
  • Robo Rumble

Piper’s Skins

Piper's Changelog History
  • 07.06.17 — Piper’s Super was made to charge 25% slower.
  • 08.16.17 — Piper’s main attack damage was decreased to 440 (from 460). Super damage was decreased to 200 (from 300) per grenade.
  • 09.04.17 — Piper’s main attack damage was decreased (From 440 to 420)
  • 12.07.17 — The health and damage statistics of all Brawlers were multiplied by 4.
  • 01.27.18 — Piper’s reload time was decreased to 2.5s (from 3.0) and damage was decreased to 1480 (from 1680).
  • 03.21.18 — Piper’s main attack damage was increased to 1560 (from 1480) and her main attack projectile size was increased.
  • 03.23.18 — Piper’s main attack bullet size was decreased by 33% and bullet speed decreased by 3%.
  • 04.09.18 — Piper’s cooldown between shots was increased to 0.5s (from 0.25s) and increased damage at max range to 1640 (from 1560).
  • 05.29.18 — Piper’s reload time was decreased to 2.3s (from 2.5).
  • 04.15.19 — Piper’s grenade count was increased to 4 (from 3), do 900 damage per grenade (from 800), and are placed further away from each other (10%).